
Hyper-realistic cinematic conversion prompt for nano-banana-pro
Others
This is a detailed image generation prompt specifically designed for nano-banana-pro to convert existing reference images (like MJ generations) into ultra-realistic, live-action cinematic stills. It f
Prompt
Core Requirement: Convert all elements in the reference image—including characters, scenes, props, and environment—into ultra-realistic, live-action settings, resembling actual on-set movie stills. Character Conversion: Strictly retain the original character's hairstyle, clothing, expression, facial features, body movements, and overall temperament, converting them into a real actor's image. Scene Conversion: • Restore the comic/illustration scene to a real, physically shootable space • All props, furniture, and architecture must be real set construction or real location shooting • Realistic material texture: fabric folds, wood grain texture, metal reflections, wall texture • Rich environmental details: dust, signs of wear, everyday life details • Spatial perspective and light/shadow must conform to physical laws Photography Style: Cinematic live-action photography • Deep depth of field composition, with everything clear from foreground to background • Film texture, soft grain, and rich color layering • Dramatic light and shadow contrast: warm tungsten working lights vs. cool natural twilight • Subject prominence while retaining environmental narrative • Scene art and photography comparable to 'Blade Runner' or 'The Grand Budapest Hotel' Technical Specifications: • Film Stock: Kodak Vision3 500T (cinematic photography standard) • Applicable Scenes: Night scenes, low light environments, indoor tungsten lighting • Aperture: f/8–f/11 (deep depth of field, entire frame clear) • Focal Length: 35mm–50mm (standard cinematic perspective) • Resolution: 4K cinema or higher • Color: Warm, saturated tungsten color temperature, retaining detail in shadows • Lighting Design: Three-point lighting or natural light combined to create cinematic light and shadow layers Scene Art Requirements: • Real set construction or location shooting, avoiding the feel of CG synthesis • Prop placement conforms to the character's background and era setting • Spatial design with depth and a sense of life • Environmental elements like walls, floors, and ceilings must have realistic texture • Background characters (if any) must also be real actors, avoiding blurring Negative Prompts (Strictly Avoid): • Blurred background, shallow depth of field, bokeh, out-of-focus • Cartoon, anime, illustration style, hand-drawn texture, CG rendering feel • Flat composition, lack of spatial depth • Fake sets, green screen artifacts, digital backgrounds • Facial deformation, disproportionate scaling, AI generation artifacts • Low quality, digital noise, pixelation, excessive sharpening • Overexposed strong light, plastic texture, excessive digital post-processing • Floating props, physical implausibility, material texture mapping feel • Empty background, lack of detail, monotonous environment Reference Style: Masterpieces of cinematic photography - the live-action aesthetic of Roger Deakins, Emmanuel Lubezki, Hoyte van Hoytema.





