
Ultimate Weapon Mastery Cinematic Pose Prompt
Game Asset
A complex JSON-structured prompt for Nano Banana Pro designed to automatically analyze an uploaded weapon's type (e.g., light blade, heavy blade, firearm) and generate a highly cinematic, heroic actio
Prompt
{
"preset_name": "Ultimate_Weapon_Mastery",
"mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS",
"source_integrity": {
"_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.",
"identity_lock": "strict_facial_features",
"combat_mode_adaptations": {
"expression": "intense_focus_or_fearless_smile",
"hair_physics": "dynamic_flow_matching_action_speed",
"clothing_damage": "optional_minor_wear_and_tear_for_realism"
}
},
"weapon_analysis_engine": {
"_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.",
"analyze_weapon_class": true,
"tactical_mapping_logic": {
"class_blade_light": {
"keywords": ["katana", "dagger", "saber"],
"action_style": "high-speed_slash_or_iaijutsu_stance",
"camera_effect": "motion_blur_on_blade"
},
"class_blade_heavy": {
"keywords": ["greatsword", "axe", "hammer"],
"action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest",
"camera_effect": "camera_shake_simulation"
},
"class_firearm_handgun": {
"keywords": ["pistol", "revolver", "dual_wield"],
"action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim",
"grip_discipline": "trigger_discipline_active"
},
"class_firearm_long": {
"keywords": ["rifle", "sniper", "shotgun"],
"action_style": "stable_aiming_with_cheek_weld_or_patrol_carry",
"perspective": "looking_down_the_sights"
},
"class_polearm": {
"keywords": ["spear", "halberd", "staff"],
"action_style": "dynamic_thrust_with_extended_reach",
"composition_note": "utilize_diagonal_lines_across_frame"
}
}
},
"heroic_pose_database": {
"_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.",
"retrieval_logic": {
"source": "cinematic_combat_pose_db",
"query_parameters": [
"weapon_type",
"character_physique",
"desired_coolness_factor"
],
"pose_correction": {
"line_of_action": "strong_s_curve_or_c_curve_body_line",
"silhouette_check": "ensure_weapon_is_clearly_visible_against_background"
}
},
"dynamic_foreshortening": {
"_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).",
"apply_perspective_distortion": "moderate_to_high",
"focus_point": "weapon_tip_or_muzzle"
}
},
"cinematic_combat_composition": {
"_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.",
"camera_work": {
"angle": "dutch_angle_to_create_tension",
"height": "low_angle_hero_shot",
"lens_choice": "wide_angle_24mm_for_depth_exaggeration"
},
"visual_effects": {
"lighting": "contrast_heavy_rim_lighting",
"atmosphere": "sparks_dust_or_energy_aura_matching_weapon",
"depth_cue": "blurred_foreground_elements_(debris/sparks)"
}
},
"safety_a




